GAMES

This is where you can download games or other projects I’ve made/worked on.

Arcus

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Arcus is a challenging 2D action platformer with 20 levels. The aim of each level is simple: get to the end while avoiding being shot/blown up/eviscerated by snipers, lasers, heat-seeking missiles, circular saws, and whatever other obstacles inhabit each one. You do have a few things to help you – a bow and arrows, and the ability to slow down time.

Controls, how to play, etc. can all be found from the main menu. You can use a gamepad or keyboard and mouse. I would recommend the gamepad for the best experience however. Please let me know if you have any issues or encounter any bugs, otherwise, I hope you enjoy the game!

There is also a free demo version in the link below, if you’re unsure about spending money on it.

You can also get it on GameJolt

Credits
Engine: GameMaker: Professional Edition
Programming: Conor O’ Donovan
Art: Conor O’ Donovan
Sound: www.freesound.org, www.bfxr.net
Music: Kevin MacLeod (www.incompetech.com)

 

GridSpace

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A very simple game I made in a few days.

Get it on itch.io…

…or on GameJolt

Credits
Engine: GameMaker: Professional Edition
Programming: Conor O’ Donovan
Art: Conor O’ Donovan
Sound: www.bfxr.net
Music: Kevin MacLeod (www.incompetech.com)

 

Shifty Ninja (Ludum Dare 35 Entry)

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Made in 48 hours for Ludum Dare 35, in April 2016. This was my first ever game jam – the theme was ‘Shapeshift’.

It’s a top-down stealth game in which you play a sword-wielding ninja that can transform into a variety of mundane, everyday objects in order to distract or confuse enemies.

This is the original game jam version and so probably contains bugs, and isn’t particularly polished.

Get it on itch.io here…

…or on Gamejolt here

Credits
Engine: GameMaker: Professional Edition
Programming: Conor O’ Donovan
Art: Conor O’ Donovan
Sound: www.bfxr.net

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